Super CosmoJet has been submitted to the Steam store and should be available in the next couple of weeks – I’m hoping around 4th August.
Check out the trailer:
…and here it is on the Steam store
I’m really excited to be releasing this! It’s been several years of on/off development and is my first PC release (which happens to be my beloved gaming platform of choice).
The idea came from my love of older 2D space games, physics and procedural generation (technically pseudo-random in my case). One of my all-time favourites and a big influence for this was Solar Jetman on the NES, if anyone else remembers it! https://en.wikipedia.org/wiki/Solar_Jetman
Next up I’ll be working on a free demo version, and potentially adding Steam Input, depending on whether or not I see demand for it. The game was designed for mouse/kb but is already fully playable using an Xbox controller, and others should work via Steam too.